![]() ![]() Nintendo tries to develop this theme to the fullest, placing pirates as central characters in the narrative and a ghost ship haunting certain waters, introducing battles at sea with cannons, and even guiding the exploration through treasure maps that mark with an X the place where the treasures are hidden. ![]() Using a baton, Link can command wind directions and use his mysterious sailing boat – which speaks – to explore the countless islands and lost ships that populate the place. The Wind Waker also innovates when it comes to its setting: the horse-riding fields of Hyrule and Termina go away in favor of a great open ocean. And the instant that a fairy reveals that Link is her type, the expression on the boy’s face becomes an amusing mixture of embarrassment and a confident look of “Yeah, I can’t help it” that makes the moment stand out. The exaggerated expressions that the protagonist makes when he is about to be “thrown” into a certain fortress, for example, are funny precisely because they are able to capture the absurdity of the scene. The art style used in the game, based on the cel-shading technique – which renders 3D images in a way that gives them a 2D animation look – is also effective in conveying the characters’ emotions, especially Link’s, with his big, expressive eyes, besides being responsible for giving a light and comical tone to the events. Benefited also by being one of the few installments in the series that tries to humanize, even if just briefly, its most iconic villain, The Wind Waker‘s story also makes great use of the mythology built up so far, bringing the Triforce to the center of the stage, which has the potential to thrill longtime fans. The game begins by interrupting the preparations for his transition into adulthood, and his journey serves to complete the process: if at first, the characters see the boy’s courage as foolishness because of his age and appearance, near the end, they already respect him and understand that he is able to fulfill his destiny. Link’s character arc, for example, is a well-developed coming-of-age story. Containing some twists and turns that, although expected, still work very well by reinforcing the narrative role of certain characters, the story in The Wind Waker is more agile and busier than that of Ocarina of Time, although it doesn’t even attempt to have the complexity of something like Majora’s Mask: there is nothing here that compares to the themes discussed in the previous game and the nuances that can lead to different interpretations.Īlthough the story is simpler and blunter, it remains properly developed. In the same way, the protagonist’s goal, which starts being personal in nature, quickly evolves into the epic undertones expected of the franchise. The affection that Link feels for his sister, for example, is the first element to be established when the character wakes up, which makes the kidnapping more dramatically effective. ![]() The game’s narrative structure is its main strength. After helping the pirates rescue their leader, Tetra, Link watches his sister being kidnapped by the same bird and realizes he now needs to travel with Tetra to free her. The festivities on his island, however, are interrupted when a group of pirates arrives in pursuit of a gigantic bird. The story begins the day Link is about to receive the green robes that symbolize his passage into adulthood. However, its simple and repetitive design makes it the weakest 3D installment in the series to date. The Legend of Zelda: The Wind Waker tries to differentiate itself from its predecessors by adopting a unique art style – a cel-shaded look that simulates a cartoon – and by delivering an adventure that is much lighter in tone than the previous ones. ![]()
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